Missions in Thief: The Dark Project are incredibly large and easy to lose oneself in. For this reason, it is important to be able to recognize key landmarks within the level. This training exercise is designed specifically to help increase your memory skills for this purpose.
To play, simply hit the 'New Game' button.
The game begins with 72 cards laying face-down on the table. The current player turns over a first card, then a second. If the images on the cards match, the player may remove them from the table. He/she receives a point and continues the turn until a match is not made, at which time the next player (in this case the computer) may take his/her turn. The game is finished when all the cards are gone. The player with the most points wins.
If you give up, hit 'Show Me All' to display all the cards.
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